The classic multiple-choice question template when you don’t want to get all fancy.Ī match-the-pair quiz involves two adjacent lists of words, pictures, or phrases. Learners get to test their knowledge in a fun way as they move up levels. Transform conventional multiple-choice questions to an exciting million-dollar game quiz and spice-up your course using this template. Once the user spins the wheel, it randomly selects and throws one question at a time, from the topic on which the wheel’s needle rests. Spin The WheelĪ unique interactive template to present a pool of multiple-choice questions on a range of topics/subjects. Here are some multiple-choice quiz templates that you could use in your interactive eLearning courses. They present multiple possible answer options for one question, one of which is right and the others are just ‘distractors’. Probably the most common type of quiz questions, multiple-choice questions, or MCQs as they are popularly known, are amongst the most effective ways to test learners. In #2, the main verb is ‘ had‘, and there is an auxiliary verb ‘ has‘.Let’s begin. In #1, the main verb is ‘ has‘ and there is no auxiliary verb, so we add ‘ Does‘ to make the question ‘ Does she have a job?‘ (present simple) → Does she have a job? It’s important to remember the difference between a main verb and a helping verb because verbs like ‘do/have/will’ can be a main verb and an auxiliary verb. Secondly, sentence #3 is in the past tense (found), so we change the helping verb “Do” to the past tense (= Did) and keep the main verb in its base form (the present tense).ĭid they found the answer? (Incorrect = You don’t need the past tense twice.) Be Careful: Distinguishing Main Verbs from Helping Verbs Firstly, in question #2, do changes to Do es in the question because the subject is ‘she’, which is the third person singular, so we add ‘s’ to the auxiliary verb ‘do’ (but not to the main verb!). She loves tennis. → Does she love tennis?. ![]()
0 Comments
![]()
![]() It initiates a nuclear first strike against Russia, ensuring a devastating counter strike and a nuclear holocaust, wiping out much of humanity instantly. strategic defense computer system by Cyberdyne Systems which becomes self-aware and, on perceiving all humans as a threat, seeks to wipe out humanity itself. ![]() Skynet is positioned in the first film as a U.S. The central theme of the franchise is the battle for survival between the human race and the self-aware artificial intelligence that is Skynet.
On the hardest difficulties you need to know the levels already - see how the player knows what's coming. ![]() This is especially important on harder difficulties and when facing multiple enemies.Ĭheck out these videos of chapters 1 & 2 (so no spoilers for you) and see the style needed for high level gameplay: Much of the time you don't want to be shooting from behind cover but instead leaping from cover and triggering bullet time as often as possible. Movement is very important in this game and I found the controller perfect for that. I've completed the game with free-aim on the hardest difficulty (Old School) using a controller. It's really going to depend on which control method you are most comfortable with. I mean the keyboard requires a desk and that can be bad for your back. However you are not forced to play with keyboard if you don't want. With keyboard and mouse you can more easily run and gun even on higher difficulties. With a controller it's far more stealth-oriented and reliant on melee simply because your aiming is much worse. This game does not have aiming assist to my knowledge. Controllers also need good buttons to match the precision of mechanical keys in gaming keyboards.Ī game like Wolfenstein: The New Order plays vastly differently with keyboard and mouse than with controller. Analog sticks cannot compare to a mouse unless with assists. It can be proved, and it's not elitism to state so. Keyboard and mouse will always be superior even in new games. ![]() Then there are games like Max Payne 3 (or pretty much any modern FPS/3PS) which require some precision when aiming but are slow and overall designed to be played with a controller (read "on a console") so in the end it's personal preference. Which did you use? Did you regret it? Any recommendations? I'm interested in hearing your thoughts, as this game seems to occupy the space right in the middle of a PC twitch shooter and a console cover shooter.Įdit: thanks for everybody"s thoughts! I'm gonna try with mouse and keys and if I find myself not getting on with it, I'll move back to a controller (until I decide to switch again). I played through the first two chapters switching back and forth and really couldn't tell, but I'll likely continue this until I get to a point where I decide one control method is more comfortable than the other. Add to the fact that, at least at the beginning of the game, the enemies tend to be farther away, so using cover seems to be more important than getting headshots right now. The free aim and getting headshots is definitely easier with the mouse for me (although the soft lock feature definitely helps), but using cover feels clunkier, and overall Max feels a little more sluggish than in the previous games, making me wonder if I should be moving around less and using cover more. We offer the best content in order to be a source of useful information, so here you can find the latest news, guides, tricks, secrets and tips so you can enjoy your favorite entertainment to the fullest.So I just started playing this, and as someone who played Max Payne 1+2 with a mouse and keyboard but almost always plays cover-based third-person shooters with a gamepad, I'm having trouble figuring out which this game was designed for and which will end up being the better way of controlling it. ![]() Do you want to be an expert and know all the tricks, guides and secrets for your video games? we are a group of enthusiasts of video games, as well as comics and movies, who want to share the best news, secrets, guides and tips. ![]() All other NFL-related trademarks are trademarks of the National Football League. Notes from the Enemy: Seattle Seahawks struggle against Green Bay Packers, should the Seahawks go back to Geno Smith and more by: Seth Cox SB Nation: Revenge Of The Birds 9m Happy Sunday one and all. NFL and the NFL shield design are registered trademarks of the National Football League.The team names, logos and uniform designs are registered trademarks of the teams indicated. ![]() "Don't you recognize the phone number?" the mysterious caller asks. Then "Monty" calls again and informs Clay that if he doesn't ever answer, "Shit will rain down." Clay sees Winston on his own phone and suspects that it's him behind the calls, but the voice denies this. When Clay arrives, he sees that there have been cameras installed all over the building, adding to Clay's increasing paranoia. "See you in school," the voice ominously tells him that morning. Whoever has Monty's phone has escalated from texting Clay to calling him. He thinks that if the cops can tie the guns to Tyler, then Tyler may rat them all out for covering up Bryce's murder in exchange for saving himself. Clay doesn't seem so sure, and it only adds to his growing stress. He says that he lied to police about the bag being stolen from him, and since they could only trace the bag but not the guns to Tyler, they are safe. Clay panics that the cops are onto Tyler, but Tyler tries to calm him down. Clay and Tony (Christian Navarro) had helped Tyler hide the bag after Tyler decided not to go through with a school shooting in season 2. He waits in the car for Tyler who comes out and reveals that the police found Tyler's bag of guns and traced it to him. Clay tells Jessica Davis (Alisha Boe) to keep planning the welcome home party for Justin while Clay takes care of Tyler. It turns out that Tyler needs a ride to the Sheriff's station, which can only mean trouble. Clay's voiceover reveals that he only feels alive and like himself when he's helping his friends, so when Tyler Down (Devin Druid) calls and needs a ride, Clay jumps into action. ![]() The essence of this technique is to use the palm of his hand to thrust the ball forward, although this will mess up the shooting posture. He also is helped by Aomine on his shooting skills, creating a shooting style that uses misdirection- the Phantom Shot. However, when this happens Kuroko is just a regular member on the court without any special talents. This technique is specially created to decrease the accuracy of shots. Kuroko's special ability is the Misdirection Overflow, where when Kuroko's misdirection runs out on him, his teammates have the ability to do the Vanishing Drive. ![]() Midorima stated that the Ignite Pass Kai is much like a bullet being fired out of a gun. During the game against Tōō Academy, Kuroko performed his Ignite Pass Kai, a new, upgraded version of his Ignite Pass, which is a very powerful pass that pushes the ball at a blinding speed that it even flies past Aomine's hand when he tried to block it. Because of the two's mutual understanding about basketball, closing his eyes (making Kagami's misdirection ineffective) and by following Kuroko's breath, Aomine was able to crush down the Vanishing Drive. The only one so far who has beaten it, is Aomine. This technique is effective enough to pass through the defenses of Midorima and Takao (who possesses the Hawk Eye). Similar to Kuroko's misdirection, Kagami draws the attention of the opponent to him, just for a second, and that makes it possible for Kuroko to pass his opponent successfully. The real Vanishing Drive is a collaboration with Kagami. Kazuya Hara of Kirisaki Dai Ichi has speculated that Kuroko uses blinking to bypass the defense, but this has been proven wrong. Kuroko bends over in a specific angle at drives following a specific route, that the opponent's eyes can't follow. Midorima explains the mechanics of the skill during Seirin's second match against Touou the move itself is basically a cross-diagonal move (a duck-in) to where the opponent's eye field can't see. During the second season of the anime series and the eleventh volume of the manga, he developed a new technique, called the "Vanishing Drive". This the reason why Akashi didn't teach him how to develop his basketball skills. Because he has learned new skills like the "Phantom Shot" and the "Vanishing Drive", his lack of presence wears out, because these skills require to hold the ball and the crowd turns their attention on the one who holds it. Also, his misdirection is inspired from the book "Techniques in Guiding Lines of Sight" and developed it due to his sharp observation skills. As revealed by Aomine and later in the Teiko arc, Akashi was the one who taught Kuroko his playing style. This is because Kuroko is difficult to place in one of the five basketball positions, his role in the team applies to none of those, but mostly as a pass-first point guard based on size and passing abilities but his dribbling and playcalling ability is not as advanced or polished as an average point guard. He mostly plays the position of a small forward based on defensive matchups and substitution strategies, but in recent chapters of the manga his position is listed as a questionmark. If he is left in play too long, opponents grow used to his misdirection tactics as such, he must be placed on the bench at varying points in any match to prevent this. His near-invisibility makes him highly susceptible to on-court injuries however, and is not effective indefinitely. Kuroko capitalizes in the skill of misdirection, using himself as a relay to redirect his teammates' passes to another free player and make virtually unstoppable steals, getting the ball to and between his teammates faster than opponents can react, while at the same time remaining "invisible" to his opponents. However, he is greatly respected by everyone. This is because he is so small, frail, unnoticeable, distressingly slow, and easy to miss. Although he was an essential member of his middle school basketball team, unlike his former teammates, Kuroko is largely unknown. Tetsuya Kuroko ( 黒子 テツヤ, Kuroko Tetsuya) Voiced by: Kenshō Ono Ami Koshimizu (VOMIC) (Japanese) Khoi Dao (English) He is the "phantom" sixth man of the "Generation of Miracles" ( キセキの世代, Kiseki no Sedai) (Teiko Middle School's basketball team). This year, the team's notable newcomers include Tetsuya Kuroko, the main character of the manga, as well as Taiga Kagami. Seirin High's basketball team was founded only the year before the manga despite this setbacks and only including freshmen, the team made it all the way to the final league in that year's Inter-High school tournament.
![]() Military technology - on land, at sea, and eventually even in the air - progressed so rapidly it could render a nation’s centuries-old doctrines obsolete overnight. The rise of automation and free enterprise brought about the promise of immense material wealth for anyone willing and able to put in the work. The Victorian era saw revolutionary progress in three major areas: industry, military, and politics. New awesome 3D quality landscapes have been modelled and as AmericanĬonquest is a 2D game the landscapes are better than any other 2DĪbove are some of the many reasons why American Conquest is differentįrom Cossacks.Welcome back to another Victoria 3 development diary! Today we will talk about something we’ve already had to touch on in numerous previous dev diaries, as it is a topic crucial to every part of the game: Technology. That can easily deflect any early attacks made.Ī new online mode for American Conquest has appeared. Peace time which should be adequate for you to set up decent defences Rushing is now a thing of the past as no longer can someone quickly There are now standard bearers in the game who not only look really No walls also means that players can no longer hide in a corner The game featuresįortresses and blockhouses which are dominating buildings whichĬan hold lots of troops and are therefore an essential defence. In the game there are no walls like cossacks. Wish to take advantage of their mercenaries, alliances are usefulĪs they prevent other players from hiring mercenaries! Treaties with them in order to hire mercenaries. There are now native tribes on the maps meaning that you can arrange To destroy artillery fairly easily if you can get sharpshootersĬlose enough to pick off the crew members. ![]() As the artillery now comes with a crew you are able Slow artillery to arrive and hope to hammer your building to ruins.Īrtillery now comes with a crew instead of rolling around the map Your enemy must now either lose men on attacks or wait for his Men is almost impregnable to anything but a well organised attack. Of peasants so they can be trained to become your army. Stronger than before so that you can support the creation of lots This means that your economy must be even They actually have toīe recruited and trained. Units now no longer appear out of nowhere. That you can zoom out enables you to see more of the battlefieldĪnd have more control over your troops than ever before. L mode adds a whole new level of strategy to the game. Your regiment is a real fighting machine. These experienced regiments become a valuedīackbone to your force and even with raw recruits as reinforcements To see off many enemy regiments is a true veteran and is harder to scare Your men as wellĪs running away can become battle hardened. Now in American Conquest your men can feel fear, menĭesert the ranks of your regiments in 2s or 3s. Men were invulnerable to fear and the only way to get rid of them was to In Cossacks there was no such thing as morale. On the smaller images to view them full size. Many people out there have asked me "What makes AC different from Cossacks?" Well on this page I am going to do just that and outline some of the many great new features in AC. ![]() – Fixed a crash in the French localization for “It Howls In The Rain.” – Fixed an issue where widescreen and UHD displays would cause the screen to display incorrectly. There may be some new content in 1.5.6, too, but it’s not going to be anything huge like 1.5.Īlso, mobile 1.5 is still underway, more announcements related to that soon. We’ve given PathosChild source code access to help us accomplish this task. We’re working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add even more modding support to the game, including some long requested “holy grail” changes which should make some aspects of modding much easier in the future. If you are a modder, please check out PathosChild’s 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch.Ī 1.5.6 update is also currently underway. If, for any reason, you want to play on the “legacy” 32-bit version, it’s still available on Steam (right click Stardew > properties > betas > select “Compatibility” version). – Fixed some tiles on the left side of the beach farm being unbuildable. – Fixed the tile holding the plant on Elliott’s table not being passable from behind. – Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles. – Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall. – Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session. – When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered. – Fixed the explosion radius not being centered when dislodging flooring and certain other types of items. – Garden Pots no longer lose any applied fertilizers when they are harvested from. ![]() – The Blacksmith profession now affects Radioactive Bars. – Fixed an issue where hard mode mines could become permanently enabled. – After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest. – Fixed issue where Sebastian’s sprite would shift into an invalid position at 1:00 PM when he’s working on his bike on the farm. – Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside. – Added commas to the price display on the various building construction menus. – Fixed a typo in Livin’ Off The Land that incorrectly states that Super Cucumber can be caught in Winter. – Fixed typos in the French localization. – Fixed incorrect backslash characters in various events in the Hungarian localization. – Fixed Shane’s 6-heart event soft-locking in the Hungarian translation. ![]() – Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won’t grow or spread). – The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer. – You can now buy back items accidentally sold in the same shopping session. – You can now nudge pets out of the way while building/moving a building by clicking on them. – You can now build or move farm buildings onto artifact spots. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren’t copied over. – When starting a new save, many settings now default to what they were the last time you played the game. – Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time. – Made various internal changes for mod authors. This futureproofs the game and allows mods to access more than 4 gigs of RAM. NET Framework 4.5.2) to MonoGame (targeting. It’s a small update, which doesn’t add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes: |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |